LIBRARY DOCUMENTATION
This project reuires you to set up the hardware and grab images a different rotation angles ( 2 stereo images from each location ). These can be obtained using Matrox-Intellicam or any other package.
Thereafter the depth map is calculated using the algorithm by Sebastian Roy.
The depth maps obtained are decoded and then the signed distance algorithm is used to find out the implicit surface function
Now we use the algorithm by Bloomenthal to generate the 3d triangle mesh which are then fed to the GL program which generates a 3d view of the model. This takes in the implicit function values and outputs the vertices as well as their vector combinations making up the triangles.
These values of vertices and triangle points are then fed to the GL program which in turn develops them in 3D space